Green's, due to the fact that the contrast isnt as high to me and possibly other folks, they just blend into the jungle when sticking close to the walls. (even with CB correction, can make it harder for certain skins)Ĭhaac- hailstorm (when in the chaos side) (Protanopia) but due to how thins is playing out, i can see red, but extremely faded which causes some odd effects when it comes to "camouflage".Īs crazy as it may seem, some skins do blend into the environment and make it slightly harder to see even though your team tells you it's bs and a lie. My colorblind issue is with the red wave length in specific. I personally have a few issues with games due to colorblindness. I'm looking forward to playing Smite again, but it's too frustrating to play until this changes.ĮDIT: My problem isn't telling what buff I have. Nothing ticks me off more than devs who get praised for adding accessibility options by the masses, when the minority (those with accessibility issues) aren't actually benefiting from it. It's really frustrating to have "Colorblind mode" that doesn't actually help with everything. What few issues I had were fixed fairly quickly, but this one was so disheartening and frustrating that I'm not even wanting to play until this is changed.Īnd whoever is in charge of accessibility, tell them to double-check new art assets that have a DIRECT IMPACT on gameplay. I love Smite, and I've been playing for years without very many issues at all. And darken the purple buff to make it more vivid create distance between the two shades. Make it as light as the buff icons and minimap icons. In that case, please take the blue buff and make it much much lighter sky blue, pale blue, whatever you want to call it. I do think the new art style is a fantastic direction, and the symbols subtract from that. Obviously one solution would be to bring back the orbiting symbols around the god, but that seems to be against the direction HiRez wants making it look more. It would be unfair of me to bring up a problem without suggesting a solution. Okay, so I believe I've explained why it's a problem well enough. If there were any other way of differentiating them aside from color, like before, I would have no complaints and I could enjoy the game fully. This can cause hesitation, can drag my focus from the game itself, and denies crucial information to colorblind players. Of course it depends on the colorblindness, but for protanopia and protanomaly, the purple and blue buffs are indistinguishable. There is no way for a colorblind gamer to look across the lane and notice what buffs the enemy has walked out of the jungle with. In the new version, there is no difference aside from color, AND there is a new color to boot (purple). If I glanced at two gods in the distance with a red and orange buff, all I had to do was notice one of the icons orbiting them, and I'd know what buff they had. No matter what you do, some form of colorblindness will confuse 2 of the colors, but colorblind gamers easily waived that issue because the icons said everything. Blue buff is a little potion, speed buff is a tornado, red buff is a spikeball, and so on. Prior to these new buff effects, an icon depicting the type of buff orbited the god. You can deduce the problem I'm having, here. But they must have stopped there, as the art style of the game has made some drastic changes without any thought into colorblind accessibility. The HiRez employee that thought of that did a great job.
It changes the health bars to blue and yellow, and it's perfect. Smite has a colorblind mode that I am extremely grateful for. The short way to explain it is that my red photoreceptors don't work/exist. It's one of the multiple variations of red-green colorblindness.